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130 lines
3.6 KiB
130 lines
3.6 KiB
2 years ago
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/*
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* EEZ Modular Firmware
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* Copyright (C) 2015-present, Envox d.o.o.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <eez/gui/geometry.h>
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namespace eez {
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namespace gui {
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enum OutCode {
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Inside = 0,
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Left = 1,
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Right = 2,
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Bottom = 4,
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Top = 8,
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};
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// http://www.richardssoftware.net/2014/07/clipping-lines-to-rectangle-using-cohen.html
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int computeOutCode(PointF p, RectangleF r) {
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int code = OutCode::Inside;
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if (p.x < r.left) code |= OutCode::Left;
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if (p.x > r.right) code |= OutCode::Right;
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if (p.y < r.top) code |= OutCode::Top;
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if (p.y > r.bottom) code |= OutCode::Bottom;
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return code;
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}
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bool calculateIntersection(RectangleF r, PointF p1, PointF p2, int clipTo, PointF &p) {
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auto dx = (p2.x - p1.x);
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auto dy = (p2.y - p1.y);
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auto slopeY = dx / dy; // slope to use for possibly-vertical lines
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auto slopeX = dy / dx; // slope to use for possibly-horizontal lines
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if (clipTo & OutCode::Top) {
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p.x = p1.x + slopeY * (r.top - p1.y);
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p.y = r.top;
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return true;
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}
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if (clipTo & OutCode::Bottom) {
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p.x = p1.x + slopeY * (r.bottom - p1.y);
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p.y = r.bottom;
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return true;
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}
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if (clipTo & OutCode::Right) {
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p.x = r.right;
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p.y = p1.y + slopeX * (r.right - p1.x);
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return true;
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}
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if (clipTo & OutCode::Left) {
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p.x = r.left;
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p.y = p1.y + slopeX * (r.left - p1.x);
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return true;
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}
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return false;
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}
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bool clipSegment(RectangleF r, PointF &p1, PointF &p2) {
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// classify the endpoints of the line
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auto outCodeP1 = computeOutCode(p1, r);
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auto outCodeP2 = computeOutCode(p2, r);
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auto accept = false;
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while (true) { // should only iterate twice, at most
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// Case 1:
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// both endpoints are within the clipping region
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if ((outCodeP1 | outCodeP2) == OutCode::Inside) {
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accept = true;
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break;
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}
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// Case 2:
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// both endpoints share an excluded region, impossible for a line between them to be within the clipping region
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if ((outCodeP1 & outCodeP2) != 0) {
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break;
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}
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// Case 3:
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// The endpoints are in different regions, and the segment is partially within the clipping rectangle
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// Select one of the endpoints outside the clipping rectangle
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auto outCode = outCodeP1 != OutCode::Inside ? outCodeP1 : outCodeP2;
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// calculate the intersection of the line with the clipping rectangle
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PointF p = { 0.0f, 0.0f } ;
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if (!calculateIntersection(r, p1, p2, outCode, p)) {
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break;
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}
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// update the point after clipping and recalculate outcode
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if (outCode == outCodeP1) {
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p1 = p;
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outCodeP1 = computeOutCode(p1, r);
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} else {
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p2 = p;
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outCodeP2 = computeOutCode(p2, r);
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}
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}
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// if clipping area contained a portion of the line
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if (accept) {
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return true;
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}
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// the line did not intersect the clipping area
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return false;
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}
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} // namespace gui
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} // namespace eez
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