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//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// The Stack Blur Algorithm was invented by Mario Klingemann,
// mario@quasimondo.com and described here:
// http://incubator.quasimondo.com/processing/fast_blur_deluxe.php
// (search phrase "Stackblur: Fast But Goodlooking").
// The major improvement is that there's no more division table
// that was very expensive to create for large blur radii. Insted,
// for 8-bit per channel and radius not exceeding 254 the division is
// replaced by multiplication and shift.
//
//----------------------------------------------------------------------------
#ifndef AGG_BLUR_INCLUDED
#define AGG_BLUR_INCLUDED
#include <cstring>
#include <cmath>
#include "agg_array.h"
#include "agg_pixfmt_base.h"
#include "agg_pixfmt_transposer.h"
namespace agg
{
template<class T> struct stack_blur_tables
{
static int16u const g_stack_blur8_mul[255];
static int8u const g_stack_blur8_shr[255];
};
//------------------------------------------------------------------------
template<class T>
int16u const stack_blur_tables<T>::g_stack_blur8_mul[255] =
{
512,512,456,512,328,456,335,512,405,328,271,456,388,335,292,512,
454,405,364,328,298,271,496,456,420,388,360,335,312,292,273,512,
482,454,428,405,383,364,345,328,312,298,284,271,259,496,475,456,
437,420,404,388,374,360,347,335,323,312,302,292,282,273,265,512,
497,482,468,454,441,428,417,405,394,383,373,364,354,345,337,328,
320,312,305,298,291,284,278,271,265,259,507,496,485,475,465,456,
446,437,428,420,412,404,396,388,381,374,367,360,354,347,341,335,
329,323,318,312,307,302,297,292,287,282,278,273,269,265,261,512,
505,497,489,482,475,468,461,454,447,441,435,428,422,417,411,405,
399,394,389,383,378,373,368,364,359,354,350,345,341,337,332,328,
324,320,316,312,309,305,301,298,294,291,287,284,281,278,274,271,
268,265,262,259,257,507,501,496,491,485,480,475,470,465,460,456,
451,446,442,437,433,428,424,420,416,412,408,404,400,396,392,388,
385,381,377,374,370,367,363,360,357,354,350,347,344,341,338,335,
332,329,326,323,320,318,315,312,310,307,304,302,299,297,294,292,
289,287,285,282,280,278,275,273,271,269,267,265,263,261,259
};
//------------------------------------------------------------------------
template<class T>
int8u const stack_blur_tables<T>::g_stack_blur8_shr[255] =
{
9, 11, 12, 13, 13, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 17,
17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 18, 19,
19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 20, 20, 20,
20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21,
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22,
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24
};
//==============================================================stack_blur
template<class ColorT, class CalculatorT> class stack_blur
{
public:
typedef ColorT color_type;
typedef CalculatorT calculator_type;
//--------------------------------------------------------------------
template<class Img> void blur_x(Img& img, unsigned radius)
{
if(radius < 1) return;
unsigned x, y, xp, i;
unsigned stack_ptr;
unsigned stack_start;
color_type pix;
color_type* stack_pix;
calculator_type sum;
calculator_type sum_in;
calculator_type sum_out;
unsigned w = img.width();
unsigned h = img.height();
unsigned wm = w - 1;
unsigned div = radius * 2 + 1;
unsigned div_sum = (radius + 1) * (radius + 1);
unsigned mul_sum = 0;
unsigned shr_sum = 0;
unsigned max_val = color_type::base_mask;
if(max_val <= 255 && radius < 255)
{
mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[radius];
shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[radius];
}
m_buf.allocate(w, 128);
m_stack.allocate(div, 32);
for(y = 0; y < h; y++)
{
sum.clear();
sum_in.clear();
sum_out.clear();
pix = img.pixel(0, y);
for(i = 0; i <= radius; i++)
{
m_stack[i] = pix;
sum.add(pix, i + 1);
sum_out.add(pix);
}
for(i = 1; i <= radius; i++)
{
pix = img.pixel((i > wm) ? wm : i, y);
m_stack[i + radius] = pix;
sum.add(pix, radius + 1 - i);
sum_in.add(pix);
}
stack_ptr = radius;
for(x = 0; x < w; x++)
{
if(mul_sum) sum.calc_pix(m_buf[x], mul_sum, shr_sum);
else sum.calc_pix(m_buf[x], div_sum);
sum.sub(sum_out);
stack_start = stack_ptr + div - radius;
if(stack_start >= div) stack_start -= div;
stack_pix = &m_stack[stack_start];
sum_out.sub(*stack_pix);
xp = x + radius + 1;
if(xp > wm) xp = wm;
pix = img.pixel(xp, y);
*stack_pix = pix;
sum_in.add(pix);
sum.add(sum_in);
++stack_ptr;
if(stack_ptr >= div) stack_ptr = 0;
stack_pix = &m_stack[stack_ptr];
sum_out.add(*stack_pix);
sum_in.sub(*stack_pix);
}
img.copy_color_hspan(0, y, w, &m_buf[0]);
}
}
//--------------------------------------------------------------------
template<class Img> void blur_y(Img& img, unsigned radius)
{
pixfmt_transposer<Img> img2(img);
blur_x(img2, radius);
}
//--------------------------------------------------------------------
template<class Img> void blur(Img& img, unsigned radius)
{
blur_x(img, radius);
pixfmt_transposer<Img> img2(img);
blur_x(img2, radius);
}
private:
pod_vector<color_type> m_buf;
pod_vector<color_type> m_stack;
};
//====================================================stack_blur_calc_rgba
template<class T=unsigned> struct stack_blur_calc_rgba
{
typedef T value_type;
value_type r,g,b,a;
AGG_INLINE void clear()
{
r = g = b = a = 0;
}
template<class ArgT> AGG_INLINE void add(const ArgT& v)
{
r += v.r;
g += v.g;
b += v.b;
a += v.a;
}
template<class ArgT> AGG_INLINE void add(const ArgT& v, unsigned k)
{
r += v.r * k;
g += v.g * k;
b += v.b * k;
a += v.a * k;
}
template<class ArgT> AGG_INLINE void sub(const ArgT& v)
{
r -= v.r;
g -= v.g;
b -= v.b;
a -= v.a;
}
template<class ArgT> AGG_INLINE void calc_pix(ArgT& v, unsigned div)
{
typedef typename ArgT::value_type value_type;
v.r = value_type(r / div);
v.g = value_type(g / div);
v.b = value_type(b / div);
v.a = value_type(a / div);
}
template<class ArgT>
AGG_INLINE void calc_pix(ArgT& v, unsigned mul, unsigned shr)
{
typedef typename ArgT::value_type value_type;
v.r = value_type((r * mul) >> shr);
v.g = value_type((g * mul) >> shr);
v.b = value_type((b * mul) >> shr);
v.a = value_type((a * mul) >> shr);
}
};
//=====================================================stack_blur_calc_rgb
template<class T=unsigned> struct stack_blur_calc_rgb
{
typedef T value_type;
value_type r,g,b;
AGG_INLINE void clear()
{
r = g = b = 0;
}
template<class ArgT> AGG_INLINE void add(const ArgT& v)
{
r += v.r;
g += v.g;
b += v.b;
}
template<class ArgT> AGG_INLINE void add(const ArgT& v, unsigned k)
{
r += v.r * k;
g += v.g * k;
b += v.b * k;
}
template<class ArgT> AGG_INLINE void sub(const ArgT& v)
{
r -= v.r;
g -= v.g;
b -= v.b;
}
template<class ArgT> AGG_INLINE void calc_pix(ArgT& v, unsigned div)
{
typedef typename ArgT::value_type value_type;
v.r = value_type(r / div);
v.g = value_type(g / div);
v.b = value_type(b / div);
}
template<class ArgT>
AGG_INLINE void calc_pix(ArgT& v, unsigned mul, unsigned shr)
{
typedef typename ArgT::value_type value_type;
v.r = value_type((r * mul) >> shr);
v.g = value_type((g * mul) >> shr);
v.b = value_type((b * mul) >> shr);
}
};
//====================================================stack_blur_calc_gray
template<class T=unsigned> struct stack_blur_calc_gray
{
typedef T value_type;
value_type v;
AGG_INLINE void clear()
{
v = 0;
}
template<class ArgT> AGG_INLINE void add(const ArgT& a)
{
v += a.v;
}
template<class ArgT> AGG_INLINE void add(const ArgT& a, unsigned k)
{
v += a.v * k;
}
template<class ArgT> AGG_INLINE void sub(const ArgT& a)
{
v -= a.v;
}
template<class ArgT> AGG_INLINE void calc_pix(ArgT& a, unsigned div)
{
typedef typename ArgT::value_type value_type;
a.v = value_type(v / div);
}
template<class ArgT>
AGG_INLINE void calc_pix(ArgT& a, unsigned mul, unsigned shr)
{
typedef typename ArgT::value_type value_type;
a.v = value_type((v * mul) >> shr);
}
};
//========================================================stack_blur_gray8
template<class Img>
void stack_blur_gray8(Img& img, unsigned rx, unsigned ry)
{
unsigned x, y, xp, yp, i;
unsigned stack_ptr;
unsigned stack_start;
const int8u* src_pix_ptr;
int8u* dst_pix_ptr;
unsigned pix;
unsigned stack_pix;
unsigned sum;
unsigned sum_in;
unsigned sum_out;
unsigned w = img.width();
unsigned h = img.height();
unsigned wm = w - 1;
unsigned hm = h - 1;
unsigned div;
unsigned mul_sum;
unsigned shr_sum;
pod_vector<int8u> stack;
if(rx > 0)
{
if(rx > 254) rx = 254;
div = rx * 2 + 1;
mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[rx];
shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[rx];
stack.allocate(div);
for(y = 0; y < h; y++)
{
sum = sum_in = sum_out = 0;
src_pix_ptr = img.pix_ptr(0, y);
pix = *src_pix_ptr;
for(i = 0; i <= rx; i++)
{
stack[i] = pix;
sum += pix * (i + 1);
sum_out += pix;
}
for(i = 1; i <= rx; i++)
{
if(i <= wm) src_pix_ptr += Img::pix_width;
pix = *src_pix_ptr;
stack[i + rx] = pix;
sum += pix * (rx + 1 - i);
sum_in += pix;
}
stack_ptr = rx;
xp = rx;
if(xp > wm) xp = wm;
src_pix_ptr = img.pix_ptr(xp, y);
dst_pix_ptr = img.pix_ptr(0, y);
for(x = 0; x < w; x++)
{
*dst_pix_ptr = (sum * mul_sum) >> shr_sum;
dst_pix_ptr += Img::pix_width;
sum -= sum_out;
stack_start = stack_ptr + div - rx;
if(stack_start >= div) stack_start -= div;
sum_out -= stack[stack_start];
if(xp < wm)
{
src_pix_ptr += Img::pix_width;
pix = *src_pix_ptr;
++xp;
}
stack[stack_start] = pix;
sum_in += pix;
sum += sum_in;
++stack_ptr;
if(stack_ptr >= div) stack_ptr = 0;
stack_pix = stack[stack_ptr];
sum_out += stack_pix;
sum_in -= stack_pix;
}
}
}
if(ry > 0)
{
if(ry > 254) ry = 254;
div = ry * 2 + 1;
mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[ry];
shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[ry];
stack.allocate(div);
int stride = img.stride();
for(x = 0; x < w; x++)
{
sum = sum_in = sum_out = 0;
src_pix_ptr = img.pix_ptr(x, 0);
pix = *src_pix_ptr;
for(i = 0; i <= ry; i++)
{
stack[i] = pix;
sum += pix * (i + 1);
sum_out += pix;
}
for(i = 1; i <= ry; i++)
{
if(i <= hm) src_pix_ptr += stride;
pix = *src_pix_ptr;
stack[i + ry] = pix;
sum += pix * (ry + 1 - i);
sum_in += pix;
}
stack_ptr = ry;
yp = ry;
if(yp > hm) yp = hm;
src_pix_ptr = img.pix_ptr(x, yp);
dst_pix_ptr = img.pix_ptr(x, 0);
for(y = 0; y < h; y++)
{
*dst_pix_ptr = (sum * mul_sum) >> shr_sum;
dst_pix_ptr += stride;
sum -= sum_out;
stack_start = stack_ptr + div - ry;
if(stack_start >= div) stack_start -= div;
sum_out -= stack[stack_start];
if(yp < hm)
{
src_pix_ptr += stride;
pix = *src_pix_ptr;
++yp;
}
stack[stack_start] = pix;
sum_in += pix;
sum += sum_in;
++stack_ptr;
if(stack_ptr >= div) stack_ptr = 0;
stack_pix = stack[stack_ptr];
sum_out += stack_pix;
sum_in -= stack_pix;
}
}
}
}
//========================================================stack_blur_rgb24
template<class Img>
void stack_blur_rgb24(Img& img, unsigned rx, unsigned ry)
{
typedef typename Img::color_type color_type;
typedef typename Img::order_type order_type;
enum order_e
{
R = order_type::R,
G = order_type::G,
B = order_type::B
};
unsigned x, y, xp, yp, i;
unsigned stack_ptr;
unsigned stack_start;
const int8u* src_pix_ptr;
int8u* dst_pix_ptr;
color_type* stack_pix_ptr;
unsigned sum_r;
unsigned sum_g;
unsigned sum_b;
unsigned sum_in_r;
unsigned sum_in_g;
unsigned sum_in_b;
unsigned sum_out_r;
unsigned sum_out_g;
unsigned sum_out_b;
unsigned w = img.width();
unsigned h = img.height();
unsigned wm = w - 1;
unsigned hm = h - 1;
unsigned div;
unsigned mul_sum;
unsigned shr_sum;
pod_vector<color_type> stack;
if(rx > 0)
{
if(rx > 254) rx = 254;
div = rx * 2 + 1;
mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[rx];
shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[rx];
stack.allocate(div);
for(y = 0; y < h; y++)
{
sum_r =
sum_g =
sum_b =
sum_in_r =
sum_in_g =
sum_in_b =
sum_out_r =
sum_out_g =
sum_out_b = 0;
src_pix_ptr = img.pix_ptr(0, y);
for(i = 0; i <= rx; i++)
{
stack_pix_ptr = &stack[i];
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
sum_r += src_pix_ptr[R] * (i + 1);
sum_g += src_pix_ptr[G] * (i + 1);
sum_b += src_pix_ptr[B] * (i + 1);
sum_out_r += src_pix_ptr[R];
sum_out_g += src_pix_ptr[G];
sum_out_b += src_pix_ptr[B];
}
for(i = 1; i <= rx; i++)
{
if(i <= wm) src_pix_ptr += Img::pix_width;
stack_pix_ptr = &stack[i + rx];
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
sum_r += src_pix_ptr[R] * (rx + 1 - i);
sum_g += src_pix_ptr[G] * (rx + 1 - i);
sum_b += src_pix_ptr[B] * (rx + 1 - i);
sum_in_r += src_pix_ptr[R];
sum_in_g += src_pix_ptr[G];
sum_in_b += src_pix_ptr[B];
}
stack_ptr = rx;
xp = rx;
if(xp > wm) xp = wm;
src_pix_ptr = img.pix_ptr(xp, y);
dst_pix_ptr = img.pix_ptr(0, y);
for(x = 0; x < w; x++)
{
dst_pix_ptr[R] = (sum_r * mul_sum) >> shr_sum;
dst_pix_ptr[G] = (sum_g * mul_sum) >> shr_sum;
dst_pix_ptr[B] = (sum_b * mul_sum) >> shr_sum;
dst_pix_ptr += Img::pix_width;
sum_r -= sum_out_r;
sum_g -= sum_out_g;
sum_b -= sum_out_b;
stack_start = stack_ptr + div - rx;
if(stack_start >= div) stack_start -= div;
stack_pix_ptr = &stack[stack_start];
sum_out_r -= stack_pix_ptr->r;
sum_out_g -= stack_pix_ptr->g;
sum_out_b -= stack_pix_ptr->b;
if(xp < wm)
{
src_pix_ptr += Img::pix_width;
++xp;
}
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
sum_in_r += src_pix_ptr[R];
sum_in_g += src_pix_ptr[G];
sum_in_b += src_pix_ptr[B];
sum_r += sum_in_r;
sum_g += sum_in_g;
sum_b += sum_in_b;
++stack_ptr;
if(stack_ptr >= div) stack_ptr = 0;
stack_pix_ptr = &stack[stack_ptr];
sum_out_r += stack_pix_ptr->r;
sum_out_g += stack_pix_ptr->g;
sum_out_b += stack_pix_ptr->b;
sum_in_r -= stack_pix_ptr->r;
sum_in_g -= stack_pix_ptr->g;
sum_in_b -= stack_pix_ptr->b;
}
}
}
if(ry > 0)
{
if(ry > 254) ry = 254;
div = ry * 2 + 1;
mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[ry];
shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[ry];
stack.allocate(div);
int stride = img.stride();
for(x = 0; x < w; x++)
{
sum_r =
sum_g =
sum_b =
sum_in_r =
sum_in_g =
sum_in_b =
sum_out_r =
sum_out_g =
sum_out_b = 0;
src_pix_ptr = img.pix_ptr(x, 0);
for(i = 0; i <= ry; i++)
{
stack_pix_ptr = &stack[i];
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
sum_r += src_pix_ptr[R] * (i + 1);
sum_g += src_pix_ptr[G] * (i + 1);
sum_b += src_pix_ptr[B] * (i + 1);
sum_out_r += src_pix_ptr[R];
sum_out_g += src_pix_ptr[G];
sum_out_b += src_pix_ptr[B];
}
for(i = 1; i <= ry; i++)
{
if(i <= hm) src_pix_ptr += stride;
stack_pix_ptr = &stack[i + ry];
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
sum_r += src_pix_ptr[R] * (ry + 1 - i);
sum_g += src_pix_ptr[G] * (ry + 1 - i);
sum_b += src_pix_ptr[B] * (ry + 1 - i);
sum_in_r += src_pix_ptr[R];
sum_in_g += src_pix_ptr[G];
sum_in_b += src_pix_ptr[B];
}
stack_ptr = ry;
yp = ry;
if(yp > hm) yp = hm;
src_pix_ptr = img.pix_ptr(x, yp);
dst_pix_ptr = img.pix_ptr(x, 0);
for(y = 0; y < h; y++)
{
dst_pix_ptr[R] = (sum_r * mul_sum) >> shr_sum;
dst_pix_ptr[G] = (sum_g * mul_sum) >> shr_sum;
dst_pix_ptr[B] = (sum_b * mul_sum) >> shr_sum;
dst_pix_ptr += stride;
sum_r -= sum_out_r;
sum_g -= sum_out_g;
sum_b -= sum_out_b;
stack_start = stack_ptr + div - ry;
if(stack_start >= div) stack_start -= div;
stack_pix_ptr = &stack[stack_start];
sum_out_r -= stack_pix_ptr->r;
sum_out_g -= stack_pix_ptr->g;
sum_out_b -= stack_pix_ptr->b;
if(yp < hm)
{
src_pix_ptr += stride;
++yp;
}
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
sum_in_r += src_pix_ptr[R];
sum_in_g += src_pix_ptr[G];
sum_in_b += src_pix_ptr[B];
sum_r += sum_in_r;
sum_g += sum_in_g;
sum_b += sum_in_b;
++stack_ptr;
if(stack_ptr >= div) stack_ptr = 0;
stack_pix_ptr = &stack[stack_ptr];
sum_out_r += stack_pix_ptr->r;
sum_out_g += stack_pix_ptr->g;
sum_out_b += stack_pix_ptr->b;
sum_in_r -= stack_pix_ptr->r;
sum_in_g -= stack_pix_ptr->g;
sum_in_b -= stack_pix_ptr->b;
}
}
}
}
//=======================================================stack_blur_rgba32
template<class Img>
void stack_blur_rgba32(Img& img, unsigned rx, unsigned ry)
{
typedef typename Img::color_type color_type;
typedef typename Img::order_type order_type;
enum order_e
{
R = order_type::R,
G = order_type::G,
B = order_type::B,
A = order_type::A
};
unsigned x, y, xp, yp, i;
unsigned stack_ptr;
unsigned stack_start;
const int8u* src_pix_ptr;
int8u* dst_pix_ptr;
color_type* stack_pix_ptr;
unsigned sum_r;
unsigned sum_g;
unsigned sum_b;
unsigned sum_a;
unsigned sum_in_r;
unsigned sum_in_g;
unsigned sum_in_b;
unsigned sum_in_a;
unsigned sum_out_r;
unsigned sum_out_g;
unsigned sum_out_b;
unsigned sum_out_a;
unsigned w = img.width();
unsigned h = img.height();
unsigned wm = w - 1;
unsigned hm = h - 1;
unsigned div;
unsigned mul_sum;
unsigned shr_sum;
pod_vector<color_type> stack;
if(rx > 0)
{
if(rx > 254) rx = 254;
div = rx * 2 + 1;
mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[rx];
shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[rx];
stack.allocate(div);
for(y = 0; y < h; y++)
{
sum_r =
sum_g =
sum_b =
sum_a =
sum_in_r =
sum_in_g =
sum_in_b =
sum_in_a =
sum_out_r =
sum_out_g =
sum_out_b =
sum_out_a = 0;
src_pix_ptr = img.pix_ptr(0, y);
for(i = 0; i <= rx; i++)
{
stack_pix_ptr = &stack[i];
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
stack_pix_ptr->a = src_pix_ptr[A];
sum_r += src_pix_ptr[R] * (i + 1);
sum_g += src_pix_ptr[G] * (i + 1);
sum_b += src_pix_ptr[B] * (i + 1);
sum_a += src_pix_ptr[A] * (i + 1);
sum_out_r += src_pix_ptr[R];
sum_out_g += src_pix_ptr[G];
sum_out_b += src_pix_ptr[B];
sum_out_a += src_pix_ptr[A];
}
for(i = 1; i <= rx; i++)
{
if(i <= wm) src_pix_ptr += Img::pix_width;
stack_pix_ptr = &stack[i + rx];
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
stack_pix_ptr->a = src_pix_ptr[A];
sum_r += src_pix_ptr[R] * (rx + 1 - i);
sum_g += src_pix_ptr[G] * (rx + 1 - i);
sum_b += src_pix_ptr[B] * (rx + 1 - i);
sum_a += src_pix_ptr[A] * (rx + 1 - i);
sum_in_r += src_pix_ptr[R];
sum_in_g += src_pix_ptr[G];
sum_in_b += src_pix_ptr[B];
sum_in_a += src_pix_ptr[A];
}
stack_ptr = rx;
xp = rx;
if(xp > wm) xp = wm;
src_pix_ptr = img.pix_ptr(xp, y);
dst_pix_ptr = img.pix_ptr(0, y);
for(x = 0; x < w; x++)
{
dst_pix_ptr[R] = (sum_r * mul_sum) >> shr_sum;
dst_pix_ptr[G] = (sum_g * mul_sum) >> shr_sum;
dst_pix_ptr[B] = (sum_b * mul_sum) >> shr_sum;
dst_pix_ptr[A] = (sum_a * mul_sum) >> shr_sum;
dst_pix_ptr += Img::pix_width;
sum_r -= sum_out_r;
sum_g -= sum_out_g;
sum_b -= sum_out_b;
sum_a -= sum_out_a;
stack_start = stack_ptr + div - rx;
if(stack_start >= div) stack_start -= div;
stack_pix_ptr = &stack[stack_start];
sum_out_r -= stack_pix_ptr->r;
sum_out_g -= stack_pix_ptr->g;
sum_out_b -= stack_pix_ptr->b;
sum_out_a -= stack_pix_ptr->a;
if(xp < wm)
{
src_pix_ptr += Img::pix_width;
++xp;
}
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
stack_pix_ptr->a = src_pix_ptr[A];
sum_in_r += src_pix_ptr[R];
sum_in_g += src_pix_ptr[G];
sum_in_b += src_pix_ptr[B];
sum_in_a += src_pix_ptr[A];
sum_r += sum_in_r;
sum_g += sum_in_g;
sum_b += sum_in_b;
sum_a += sum_in_a;
++stack_ptr;
if(stack_ptr >= div) stack_ptr = 0;
stack_pix_ptr = &stack[stack_ptr];
sum_out_r += stack_pix_ptr->r;
sum_out_g += stack_pix_ptr->g;
sum_out_b += stack_pix_ptr->b;
sum_out_a += stack_pix_ptr->a;
sum_in_r -= stack_pix_ptr->r;
sum_in_g -= stack_pix_ptr->g;
sum_in_b -= stack_pix_ptr->b;
sum_in_a -= stack_pix_ptr->a;
}
}
}
if(ry > 0)
{
if(ry > 254) ry = 254;
div = ry * 2 + 1;
mul_sum = stack_blur_tables<int>::g_stack_blur8_mul[ry];
shr_sum = stack_blur_tables<int>::g_stack_blur8_shr[ry];
stack.allocate(div);
int stride = img.stride();
for(x = 0; x < w; x++)
{
sum_r =
sum_g =
sum_b =
sum_a =
sum_in_r =
sum_in_g =
sum_in_b =
sum_in_a =
sum_out_r =
sum_out_g =
sum_out_b =
sum_out_a = 0;
src_pix_ptr = img.pix_ptr(x, 0);
for(i = 0; i <= ry; i++)
{
stack_pix_ptr = &stack[i];
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
stack_pix_ptr->a = src_pix_ptr[A];
sum_r += src_pix_ptr[R] * (i + 1);
sum_g += src_pix_ptr[G] * (i + 1);
sum_b += src_pix_ptr[B] * (i + 1);
sum_a += src_pix_ptr[A] * (i + 1);
sum_out_r += src_pix_ptr[R];
sum_out_g += src_pix_ptr[G];
sum_out_b += src_pix_ptr[B];
sum_out_a += src_pix_ptr[A];
}
for(i = 1; i <= ry; i++)
{
if(i <= hm) src_pix_ptr += stride;
stack_pix_ptr = &stack[i + ry];
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
stack_pix_ptr->a = src_pix_ptr[A];
sum_r += src_pix_ptr[R] * (ry + 1 - i);
sum_g += src_pix_ptr[G] * (ry + 1 - i);
sum_b += src_pix_ptr[B] * (ry + 1 - i);
sum_a += src_pix_ptr[A] * (ry + 1 - i);
sum_in_r += src_pix_ptr[R];
sum_in_g += src_pix_ptr[G];
sum_in_b += src_pix_ptr[B];
sum_in_a += src_pix_ptr[A];
}
stack_ptr = ry;
yp = ry;
if(yp > hm) yp = hm;
src_pix_ptr = img.pix_ptr(x, yp);
dst_pix_ptr = img.pix_ptr(x, 0);
for(y = 0; y < h; y++)
{
dst_pix_ptr[R] = (sum_r * mul_sum) >> shr_sum;
dst_pix_ptr[G] = (sum_g * mul_sum) >> shr_sum;
dst_pix_ptr[B] = (sum_b * mul_sum) >> shr_sum;
dst_pix_ptr[A] = (sum_a * mul_sum) >> shr_sum;
dst_pix_ptr += stride;
sum_r -= sum_out_r;
sum_g -= sum_out_g;
sum_b -= sum_out_b;
sum_a -= sum_out_a;
stack_start = stack_ptr + div - ry;
if(stack_start >= div) stack_start -= div;
stack_pix_ptr = &stack[stack_start];
sum_out_r -= stack_pix_ptr->r;
sum_out_g -= stack_pix_ptr->g;
sum_out_b -= stack_pix_ptr->b;
sum_out_a -= stack_pix_ptr->a;
if(yp < hm)
{
src_pix_ptr += stride;
++yp;
}
stack_pix_ptr->r = src_pix_ptr[R];
stack_pix_ptr->g = src_pix_ptr[G];
stack_pix_ptr->b = src_pix_ptr[B];
stack_pix_ptr->a = src_pix_ptr[A];
sum_in_r += src_pix_ptr[R];
sum_in_g += src_pix_ptr[G];
sum_in_b += src_pix_ptr[B];
sum_in_a += src_pix_ptr[A];
sum_r += sum_in_r;
sum_g += sum_in_g;
sum_b += sum_in_b;
sum_a += sum_in_a;
++stack_ptr;
if(stack_ptr >= div) stack_ptr = 0;
stack_pix_ptr = &stack[stack_ptr];
sum_out_r += stack_pix_ptr->r;
sum_out_g += stack_pix_ptr->g;
sum_out_b += stack_pix_ptr->b;
sum_out_a += stack_pix_ptr->a;
sum_in_r -= stack_pix_ptr->r;
sum_in_g -= stack_pix_ptr->g;
sum_in_b -= stack_pix_ptr->b;
sum_in_a -= stack_pix_ptr->a;
}
}
}
}
//===========================================================recursive_blur
template<class ColorT, class CalculatorT> class recursive_blur
{
public:
typedef ColorT color_type;
typedef CalculatorT calculator_type;
typedef typename color_type::value_type value_type;
typedef typename calculator_type::value_type calc_type;
//--------------------------------------------------------------------
template<class Img> void blur_x(Img& img, double radius)
{
if(radius < 0.62) return;
if(img.width() < 3) return;
calc_type s = calc_type(radius * 0.5);
calc_type q = calc_type((s < 2.5) ?
3.97156 - 4.14554 * std::sqrt(1 - 0.26891 * s) :
0.98711 * s - 0.96330);
calc_type q2 = calc_type(q * q);
calc_type q3 = calc_type(q2 * q);
calc_type b0 = calc_type(1.0 / (1.578250 +
2.444130 * q +
1.428100 * q2 +
0.422205 * q3));
calc_type b1 = calc_type( 2.44413 * q +
2.85619 * q2 +
1.26661 * q3);
calc_type b2 = calc_type(-1.42810 * q2 +
-1.26661 * q3);
calc_type b3 = calc_type(0.422205 * q3);
calc_type b = calc_type(1 - (b1 + b2 + b3) * b0);
b1 *= b0;
b2 *= b0;
b3 *= b0;
int w = img.width();
int h = img.height();
int wm = w-1;
int x, y;
m_sum1.allocate(w);
m_sum2.allocate(w);
m_buf.allocate(w);
for(y = 0; y < h; y++)
{
calculator_type c;
c.from_pix(img.pixel(0, y));
m_sum1[0].calc(b, b1, b2, b3, c, c, c, c);
c.from_pix(img.pixel(1, y));
m_sum1[1].calc(b, b1, b2, b3, c, m_sum1[0], m_sum1[0], m_sum1[0]);
c.from_pix(img.pixel(2, y));
m_sum1[2].calc(b, b1, b2, b3, c, m_sum1[1], m_sum1[0], m_sum1[0]);
for(x = 3; x < w; ++x)
{
c.from_pix(img.pixel(x, y));
m_sum1[x].calc(b, b1, b2, b3, c, m_sum1[x-1], m_sum1[x-2], m_sum1[x-3]);
}
m_sum2[wm ].calc(b, b1, b2, b3, m_sum1[wm ], m_sum1[wm ], m_sum1[wm], m_sum1[wm]);
m_sum2[wm-1].calc(b, b1, b2, b3, m_sum1[wm-1], m_sum2[wm ], m_sum2[wm], m_sum2[wm]);
m_sum2[wm-2].calc(b, b1, b2, b3, m_sum1[wm-2], m_sum2[wm-1], m_sum2[wm], m_sum2[wm]);
m_sum2[wm ].to_pix(m_buf[wm ]);
m_sum2[wm-1].to_pix(m_buf[wm-1]);
m_sum2[wm-2].to_pix(m_buf[wm-2]);
for(x = wm-3; x >= 0; --x)
{
m_sum2[x].calc(b, b1, b2, b3, m_sum1[x], m_sum2[x+1], m_sum2[x+2], m_sum2[x+3]);
m_sum2[x].to_pix(m_buf[x]);
}
img.copy_color_hspan(0, y, w, &m_buf[0]);
}
}
//--------------------------------------------------------------------
template<class Img> void blur_y(Img& img, double radius)
{
pixfmt_transposer<Img> img2(img);
blur_x(img2, radius);
}
//--------------------------------------------------------------------
template<class Img> void blur(Img& img, double radius)
{
blur_x(img, radius);
pixfmt_transposer<Img> img2(img);
blur_x(img2, radius);
}
private:
agg::pod_vector<calculator_type> m_sum1;
agg::pod_vector<calculator_type> m_sum2;
agg::pod_vector<color_type> m_buf;
};
//=================================================recursive_blur_calc_rgba
template<class T=double> struct recursive_blur_calc_rgba
{
typedef T value_type;
typedef recursive_blur_calc_rgba<T> self_type;
value_type r,g,b,a;
template<class ColorT>
AGG_INLINE void from_pix(const ColorT& c)
{
r = c.r;
g = c.g;
b = c.b;
a = c.a;
}
AGG_INLINE void calc(value_type b1,
value_type b2,
value_type b3,
value_type b4,
const self_type& c1,
const self_type& c2,
const self_type& c3,
const self_type& c4)
{
r = b1*c1.r + b2*c2.r + b3*c3.r + b4*c4.r;
g = b1*c1.g + b2*c2.g + b3*c3.g + b4*c4.g;
b = b1*c1.b + b2*c2.b + b3*c3.b + b4*c4.b;
a = b1*c1.a + b2*c2.a + b3*c3.a + b4*c4.a;
}
template<class ColorT>
AGG_INLINE void to_pix(ColorT& c) const
{
typedef typename ColorT::value_type cv_type;
c.r = cv_type(r);
c.g = cv_type(g);
c.b = cv_type(b);
c.a = cv_type(a);
}
};
//=================================================recursive_blur_calc_rgb
template<class T=double> struct recursive_blur_calc_rgb
{
typedef T value_type;
typedef recursive_blur_calc_rgb<T> self_type;
value_type r,g,b;
template<class ColorT>
AGG_INLINE void from_pix(const ColorT& c)
{
r = c.r;
g = c.g;
b = c.b;
}
AGG_INLINE void calc(value_type b1,
value_type b2,
value_type b3,
value_type b4,
const self_type& c1,
const self_type& c2,
const self_type& c3,
const self_type& c4)
{
r = b1*c1.r + b2*c2.r + b3*c3.r + b4*c4.r;
g = b1*c1.g + b2*c2.g + b3*c3.g + b4*c4.g;
b = b1*c1.b + b2*c2.b + b3*c3.b + b4*c4.b;
}
template<class ColorT>
AGG_INLINE void to_pix(ColorT& c) const
{
typedef typename ColorT::value_type cv_type;
c.r = cv_type(r);
c.g = cv_type(g);
c.b = cv_type(b);
}
};
//================================================recursive_blur_calc_gray
template<class T=double> struct recursive_blur_calc_gray
{
typedef T value_type;
typedef recursive_blur_calc_gray<T> self_type;
value_type v;
template<class ColorT>
AGG_INLINE void from_pix(const ColorT& c)
{
v = c.v;
}
AGG_INLINE void calc(value_type b1,
value_type b2,
value_type b3,
value_type b4,
const self_type& c1,
const self_type& c2,
const self_type& c3,
const self_type& c4)
{
v = b1*c1.v + b2*c2.v + b3*c3.v + b4*c4.v;
}
template<class ColorT>
AGG_INLINE void to_pix(ColorT& c) const
{
typedef typename ColorT::value_type cv_type;
c.v = cv_type(v);
}
};
//================================================slight_blur
// Special-purpose filter for applying a Gaussian blur with a radius small enough
// that the blur only affects adjacent pixels. A Gaussian curve with a standard
// deviation of r/2 is used, as per the HTML/CSS spec. At 3 standard deviations,
// the contribution drops to less than 0.005, i.e. less than half a percent,
// therefore the radius can be at least 1.33 before errors become significant.
// This filter is useful for smoothing artifacts caused by detail rendered
// at the pixel scale, e.g. single-pixel lines. Note that the filter should
// only be used with premultiplied pixel formats (or those without alpha).
// See the "line_thickness" example for a demonstration.
template<class PixFmt>
class slight_blur
{
public:
typedef typename PixFmt::pixel_type pixel_type;
typedef typename PixFmt::value_type value_type;
typedef typename PixFmt::order_type order_type;
slight_blur(double r = 1.33)
{
radius(r);
}
void radius(double r)
{
if (r > 0)
{
// Sample the gaussian curve at 0 and r/2 standard deviations.
// At 3 standard deviations, the response is < 0.005.
double pi = 3.14159;
double n = 2 / r;
m_g0 = 1 / std::sqrt(2 * pi);
m_g1 = m_g0 * exp(-n * n);
// Normalize.
double sum = m_g0 + 2 * m_g1;
m_g0 /= sum;
m_g1 /= sum;
}
else
{
m_g0 = 1;
m_g1 = 0;
}
}
void blur(PixFmt& img, rect_i bounds)
{
// Make sure we stay within the image area.
bounds.clip(rect_i(0, 0, img.width() - 1, img.height() - 1));
int w = bounds.x2 - bounds.x1 + 1;
int h = bounds.y2 - bounds.y1 + 1;
if (w < 3 || h < 3) return;
// Allocate 3 rows of buffer space.
m_buf.allocate(w * 3);
// Set up row pointers
pixel_type * begin = &m_buf[0];
pixel_type * r0 = begin;
pixel_type * r1 = r0 + w;
pixel_type * r2 = r1 + w;
pixel_type * end = r2 + w;
// Horizontally blur the first two input rows.
calc_row(img, bounds.x1, bounds.y1, w, r0);
std::memcpy(r1, r0, w * sizeof(pixel_type));
for (int y = 0; ; )
{
// Get pointer to first pixel.
pixel_type* p = img.pix_value_ptr(bounds.x1, bounds.y1 + y, bounds.x1 + w);
// Horizontally blur the row below.
if (y + 1 < h)
{
calc_row(img, bounds.x1, bounds.y1 + y + 1, w, r2);
}
else
{
std::memcpy(r2, r1, w * sizeof(pixel_type)); // duplicate bottom row
}
// Combine blurred rows into destination.
for (int x = 0; x < w; ++x)
{
calc_pixel(*r0++, *r1++, *r2++, *p++);
}
if (++y >= h) break;
// Wrap bottom row pointer around to top of buffer.
if (r2 == end) r2 = begin;
else if (r1 == end) r1 = begin;
else if (r0 == end) r0 = begin;
}
}
private:
void calc_row(PixFmt& img, int x, int y, int w, pixel_type* row)
{
const int wm = w - 1;
pixel_type* p = img.pix_value_ptr(x, y, w);
pixel_type c[3];
pixel_type* p0 = c;
pixel_type* p1 = c + 1;
pixel_type* p2 = c + 2;
pixel_type* end = c + 3;
*p0 = *p1 = *p;
for (int x = 0; x < wm; ++x)
{
*p2 = *(p = p->next());
calc_pixel(*p0++, *p1++, *p2++, *row++);
if (p0 == end) p0 = c;
else if (p1 == end) p1 = c;
else if (p2 == end) p2 = c;
}
calc_pixel(*p0, *p1, *p1, *row);
}
void calc_pixel(
pixel_type const & c1,
pixel_type const & c2,
pixel_type const & c3,
pixel_type & x)
{
calc_pixel(c1, c2, c3, x, PixFmt::pixfmt_category());
}
void calc_pixel(
pixel_type const & c1,
pixel_type const & c2,
pixel_type const & c3,
pixel_type & x,
pixfmt_gray_tag)
{
x.c[0] = calc_value(c1.c[0], c2.c[0], c3.c[0]);
}
void calc_pixel(
pixel_type const & c1,
pixel_type const & c2,
pixel_type const & c3,
pixel_type & x,
pixfmt_rgb_tag)
{
enum { R = order_type::R, G = order_type::G, B = order_type::B };
x.c[R] = calc_value(c1.c[R], c2.c[R], c3.c[R]);
x.c[G] = calc_value(c1.c[G], c2.c[G], c3.c[G]);
x.c[B] = calc_value(c1.c[B], c2.c[B], c3.c[B]);
}
void calc_pixel(
pixel_type const & c1,
pixel_type const & c2,
pixel_type const & c3,
pixel_type & x,
pixfmt_rgba_tag)
{
enum { R = order_type::R, G = order_type::G, B = order_type::B, A = order_type::A };
x.c[R] = calc_value(c1.c[R], c2.c[R], c3.c[R]);
x.c[G] = calc_value(c1.c[G], c2.c[G], c3.c[G]);
x.c[B] = calc_value(c1.c[B], c2.c[B], c3.c[B]);
x.c[A] = calc_value(c1.c[A], c2.c[A], c3.c[A]);
}
value_type calc_value(value_type v1, value_type v2, value_type v3)
{
return value_type(m_g1 * v1 + m_g0 * v2 + m_g1 * v3);
}
double m_g0, m_g1;
pod_vector<pixel_type> m_buf;
};
// Helper functions for applying blur to a surface without having to create an intermediate object.
template<class PixFmt>
void apply_slight_blur(PixFmt& img, const rect_i& bounds, double r = 1)
{
if (r > 0) slight_blur<PixFmt>(r).blur(img, bounds);
}
template<class PixFmt>
void apply_slight_blur(PixFmt& img, double r = 1)
{
if (r > 0) slight_blur<PixFmt>(r).blur(img, rect_i(0, 0, img.width() - 1, img.height() - 1));
}
template<class PixFmt>
void apply_slight_blur(renderer_base<PixFmt>& img, const rect_i& bounds, double r = 1)
{
if (r > 0) slight_blur<PixFmt>(r).blur(img.ren(), bounds);
}
template<class PixFmt>
void apply_slight_blur(renderer_base<PixFmt>& img, double r = 1)
{
if (r > 0) slight_blur<PixFmt>(r).blur(img.ren(), img.clip_box());
}
}
#endif