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/*
* EEZ Modular Firmware
* Copyright (C) 2015-present, Envox d.o.o.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <eez/gui/gui.h>
#include <eez/gui/widgets/containers/container.h>
#include <eez/gui/widgets/containers/layout_view.h>
#include <eez/flow/private.h>
namespace eez {
namespace gui {
int getLayoutId(const WidgetCursor &widgetCursor) {
if (widgetCursor.widget->data) {
auto layoutValue = get(widgetCursor, widgetCursor.widget->data);
return layoutValue.getInt();
}
auto layoutView = (const LayoutViewWidget *)widgetCursor.widget;
return layoutView->layout;
}
bool LayoutViewWidgetState::updateState() {
WIDGET_STATE_START(LayoutViewWidget);
auto savedCursor = widgetCursor.cursor;
Value oldContext;
Value newContext;
if (widget->context) {
setContext((WidgetCursor &)widgetCursor, widget->context, oldContext, newContext);
WIDGET_STATE(context, newContext);
} else {
WIDGET_STATE(context, Value());
}
WIDGET_STATE(flags.active, g_isActiveWidget);
auto savedFlowState = widgetCursor.flowState;
WIDGET_STATE(layout, getPageAsset(getLayoutId(widgetCursor), (WidgetCursor &)widgetCursor));
flowState = widgetCursor.flowState;
if (flowState && flowState->timelinePosition != timelinePosition) {
hasPreviousState = false;
timelinePosition = flowState->timelinePosition;
}
((WidgetCursor &)widgetCursor).flowState = savedFlowState;
if (widget->context) {
restoreContext((WidgetCursor &)widgetCursor, widget->context, oldContext);
}
((WidgetCursor &)widgetCursor).cursor = savedCursor;
WIDGET_STATE_END()
}
void LayoutViewWidgetState::render() {
const WidgetCursor& widgetCursor = g_widgetCursor;
auto widget = (const LayoutViewWidget *)widgetCursor.widget;
const Style* style = getStyle(widget->style);
drawRectangle(widgetCursor.x, widgetCursor.y, widgetCursor.w, widgetCursor.h, style, flags.active);
// if (layout) {
// const Style* styleLayout = getStyle(layout->style);
// drawRectangle(widgetCursor.x, widgetCursor.y, (int)layout->w, (int)layout->h, styleLayout, flags.active);
// }
repainted = true;
}
void LayoutViewWidgetState::enumChildren() {
WidgetCursor& widgetCursor = g_widgetCursor;
auto savedFlowState = widgetCursor.flowState;
widgetCursor.flowState = flowState;
auto widget = (const LayoutViewWidget *)widgetCursor.widget;
bool savedRefreshed = false;
auto savedCursor = widgetCursor.cursor;
Value oldContext;
Value newContext;
if (widget->context) {
setContext((WidgetCursor &)widgetCursor, widget->context, oldContext, newContext);
}
if (g_findCallback == nullptr) {
savedRefreshed = widgetCursor.refreshed;
if (repainted) {
repainted = false;
widgetCursor.refreshed = true;
} else if (!widgetCursor.refreshed) {
const Style* style = getStyle(widget->style);
widgetCursor.pushBackground(widgetCursor.x, widgetCursor.y, style, flags.active);
}
}
if (layout) {
auto savedWidget = widgetCursor.widget;
auto &widgets = layout->widgets;
int containerOriginalWidth = layout->width;
int containerOriginalHeight = layout->height;
int containerWidth = widgetCursor.w;
int containerHeight = widgetCursor.h;
doStaticLayout(widgetCursor, widgets, containerOriginalWidth, containerOriginalHeight, containerWidth, containerHeight);
widgetCursor.widget = savedWidget;
}
if (widget->context) {
restoreContext(widgetCursor, widget->context, oldContext);
}
widgetCursor.cursor = savedCursor;
widgetCursor.flowState = savedFlowState;
if (g_findCallback == nullptr) {
widgetCursor.refreshed = savedRefreshed;
if (!widgetCursor.refreshed) {
widgetCursor.popBackground();
}
}
}
} // namespace gui
} // namespace eez