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/*
* EEZ Modular Firmware
* Copyright (C) 2021-present, Envox d.o.o.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <eez/gui/gui.h>
#include <eez/flow/components.h>
#include <eez/flow/components/call_action.h>
#include <eez/flow/debugger.h>
using namespace eez::gui;
namespace eez {
namespace flow {
CallActionComponenentExecutionState::~CallActionComponenentExecutionState() {
freeFlowState(flowState);
}
void executeCallAction(FlowState *flowState, unsigned componentIndex, int flowIndex) {
if (flowIndex >= (int)flowState->flowDefinition->flows.count) {
executeActionFunction(flowIndex - flowState->flowDefinition->flows.count);
propagateValueThroughSeqout(flowState, componentIndex);
return;
}
auto callActionComponenentExecutionState = (CallActionComponenentExecutionState *)flowState->componenentExecutionStates[componentIndex];
if (callActionComponenentExecutionState) {
if (canFreeFlowState(callActionComponenentExecutionState->flowState)) {
freeFlowState(callActionComponenentExecutionState->flowState);
} else {
throwError(flowState, componentIndex, "CallAction is already running\n");
return;
}
}
FlowState *actionFlowState = initActionFlowState(flowIndex, flowState, componentIndex);
if (canFreeFlowState(actionFlowState)) {
freeFlowState(actionFlowState);
propagateValueThroughSeqout(flowState, componentIndex);
} else {
callActionComponenentExecutionState = allocateComponentExecutionState<CallActionComponenentExecutionState>(flowState, componentIndex);
callActionComponenentExecutionState->flowState = actionFlowState;
}
}
void executeCallActionComponent(FlowState *flowState, unsigned componentIndex) {
auto component = (CallActionActionComponent *)flowState->flow->components[componentIndex];
auto flowIndex = component->flowIndex;
if (flowIndex < 0) {
throwError(flowState, componentIndex, "Invalid action flow index in CallAction\n");
return;
}
executeCallAction(flowState, componentIndex, flowIndex);
}
} // namespace flow
} // namespace eez