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### Ownership and License
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The contributors are listed in CONTRIB.TXT. This project uses the GPL v3 license, see LICENSE.TXT.
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This project uses the [C4.1 (Collective Code Construction Contract)](http://rfc.zeromq.org/spec:22) process for contributions.
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To report an issue, use the [issues page](https://envox.hr/gitea/goran-mahovlic/eez-flow-template-stm32l496g-disco/issues) tracker.
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## Build
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First, build the project using EEZ Studio.
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### STM32 binary
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Import project from {{projectDirPath}} into STM32CubeIDE and build it.
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### Simulator
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#### Linux
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```
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sudo apt-get update
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sudo apt-get install -y git libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev cmake build-essential libbsd-dev
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cd {{projectDirPath}}
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mkdir -p Src/build/linux
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cd Src/build/linux
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cmake ../..
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make
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```
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Start simulator with:
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```
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./{{projectName}}
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```
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#### Windows
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Install [Visual Studio Community 2017](https://visualstudio.microsoft.com/downloads/) and [CMake](https://cmake.org/install/).
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Download and install SDL2 development libraries for Windows from https://www.libsdl.org/download-2.0.php.
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Download and install SDL2_Image development libraries for Windows from https://github.com/libsdl-org/SDL_image/releases.
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Update these environment variables in `cmake.bat` according to the location (and version) where SDL2 and SDL2_Image has been installed:
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```
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set SDL2DIR=..\SDL2-2.0.14
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set SDL2IMAGEDIR=..\SDL2_image-2.0.4
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```
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Execute `cmake.bat`:
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```
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cd {{projectDirPath}}\Src
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.\cmake.bat
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```
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Visual Studio solution is created in `{{projectDirPath}}\Src\build\win32`.
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Use Visual Studio to build the solution.
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#### Emscripten
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These instructions are for the Linux.
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[Download and install Emscripten](https://emscripten.org/docs/getting_started/downloads.html)
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```
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source /path/to/emsdk/emsdk_env.sh
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export EMSCRIPTEN=/path/to/emsdk/upstream/emscripten
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mkdir -p {{projectDirPath}}/Src/build/emscripten
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cd {{projectDirPath}}/Src/build/emscripten
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cmake -DCMAKE_TOOLCHAIN_FILE=../../cmake/Emscripten.cmake -DCMAKE_BUILD_TYPE=Debug -G "Unix Makefiles" ../..
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make
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|
```
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