/* * EEZ Modular Firmware * Copyright (C) 2021-present, Envox d.o.o. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #include using namespace eez::gui; namespace eez { namespace flow { struct AnimateComponenentExecutionState : public ComponenentExecutionState { float startPosition; float endPosition; float speed; uint32_t startTimestamp; }; void executeAnimateComponent(FlowState *flowState, unsigned componentIndex) { auto state = (AnimateComponenentExecutionState *)flowState->componenentExecutionStates[componentIndex]; if (!state) { Value fromValue; if (!evalProperty(flowState, componentIndex, defs_v3::ANIMATE_ACTION_COMPONENT_PROPERTY_FROM, fromValue, "Failed to evaluate From in Animate")) { return; } Value toValue; if (!evalProperty(flowState, componentIndex, defs_v3::ANIMATE_ACTION_COMPONENT_PROPERTY_TO, toValue, "Failed to evaluate To in Animate")) { return; } Value speedValue; if (!evalProperty(flowState, componentIndex, defs_v3::ANIMATE_ACTION_COMPONENT_PROPERTY_SPEED, speedValue, "Failed to evaluate Speed in Animate")) { return; } float from = fromValue.toFloat(); float to = toValue.toFloat(); float speed = speedValue.toFloat(); if (speed == 0) { flowState->timelinePosition = to; onFlowStateTimelineChanged(flowState); propagateValueThroughSeqout(flowState, componentIndex); } else { state = allocateComponentExecutionState(flowState, componentIndex); state->startPosition = from; state->endPosition = to; state->speed = speed; state->startTimestamp = millis(); if (!addToQueue(flowState, componentIndex, -1, -1, -1, true)) { throwError(flowState, componentIndex, "Execution queue is full\n"); return; } } } else { float currentTime; if (state->startPosition < state->endPosition) { currentTime = state->startPosition + state->speed * (millis() - state->startTimestamp) / 1000.0f; if (currentTime >= state->endPosition) { currentTime = state->endPosition; } } else { currentTime = state->startPosition - state->speed * (millis() - state->startTimestamp) / 1000.0f; if (currentTime <= state->endPosition) { currentTime = state->endPosition; } } flowState->timelinePosition = currentTime; onFlowStateTimelineChanged(flowState); if (currentTime == state->endPosition) { deallocateComponentExecutionState(flowState, componentIndex); propagateValueThroughSeqout(flowState, componentIndex); } else { if (!addToQueue(flowState, componentIndex, -1, -1, -1, true)) { throwError(flowState, componentIndex, "Execution queue is full\n"); return; } } } } } // namespace flow } // namespace eez