You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

129 lines
3.6 KiB

/*
* EEZ Modular Firmware
* Copyright (C) 2015-present, Envox d.o.o.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <eez/gui/geometry.h>
namespace eez {
namespace gui {
enum OutCode {
Inside = 0,
Left = 1,
Right = 2,
Bottom = 4,
Top = 8,
};
// http://www.richardssoftware.net/2014/07/clipping-lines-to-rectangle-using-cohen.html
int computeOutCode(PointF p, RectangleF r) {
int code = OutCode::Inside;
if (p.x < r.left) code |= OutCode::Left;
if (p.x > r.right) code |= OutCode::Right;
if (p.y < r.top) code |= OutCode::Top;
if (p.y > r.bottom) code |= OutCode::Bottom;
return code;
}
bool calculateIntersection(RectangleF r, PointF p1, PointF p2, int clipTo, PointF &p) {
auto dx = (p2.x - p1.x);
auto dy = (p2.y - p1.y);
auto slopeY = dx / dy; // slope to use for possibly-vertical lines
auto slopeX = dy / dx; // slope to use for possibly-horizontal lines
if (clipTo & OutCode::Top) {
p.x = p1.x + slopeY * (r.top - p1.y);
p.y = r.top;
return true;
}
if (clipTo & OutCode::Bottom) {
p.x = p1.x + slopeY * (r.bottom - p1.y);
p.y = r.bottom;
return true;
}
if (clipTo & OutCode::Right) {
p.x = r.right;
p.y = p1.y + slopeX * (r.right - p1.x);
return true;
}
if (clipTo & OutCode::Left) {
p.x = r.left;
p.y = p1.y + slopeX * (r.left - p1.x);
return true;
}
return false;
}
bool clipSegment(RectangleF r, PointF &p1, PointF &p2) {
// classify the endpoints of the line
auto outCodeP1 = computeOutCode(p1, r);
auto outCodeP2 = computeOutCode(p2, r);
auto accept = false;
while (true) { // should only iterate twice, at most
// Case 1:
// both endpoints are within the clipping region
if ((outCodeP1 | outCodeP2) == OutCode::Inside) {
accept = true;
break;
}
// Case 2:
// both endpoints share an excluded region, impossible for a line between them to be within the clipping region
if ((outCodeP1 & outCodeP2) != 0) {
break;
}
// Case 3:
// The endpoints are in different regions, and the segment is partially within the clipping rectangle
// Select one of the endpoints outside the clipping rectangle
auto outCode = outCodeP1 != OutCode::Inside ? outCodeP1 : outCodeP2;
// calculate the intersection of the line with the clipping rectangle
PointF p = { 0.0f, 0.0f } ;
if (!calculateIntersection(r, p1, p2, outCode, p)) {
break;
}
// update the point after clipping and recalculate outcode
if (outCode == outCodeP1) {
p1 = p;
outCodeP1 = computeOutCode(p1, r);
} else {
p2 = p;
outCodeP2 = computeOutCode(p2, r);
}
}
// if clipping area contained a portion of the line
if (accept) {
return true;
}
// the line did not intersect the clipping area
return false;
}
} // namespace gui
} // namespace eez