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/*
* EEZ Modular Firmware
* Copyright (C) 2015-present, Envox d.o.o.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <eez/core/util.h>
#include <eez/gui/touch_filter.h>
//
// Thanks to: http://dlbeer.co.nz/articles/tsf.html
//
// #define CONF_GUI_TOUCH_FILTER_N 0
// #define CONF_GUI_TOUCH_FILTER_D 1
// #define CONF_GUI_TOUCH_FILTER_P 5
#define CONF_GUI_TOUCH_FILTER_N 5 // level of smoothing in the form of a fraction N / D
#define CONF_GUI_TOUCH_FILTER_D 10
#define CONF_GUI_TOUCH_FILTER_P 5 // debounce
namespace eez {
namespace gui {
namespace touch {
struct Point {
int x, y;
Point() {
}
Point(int _x, int _y) : x(_x), y(_y) {
}
};
struct Sample {
Point l;
bool p;
Sample() {
}
Sample(const Point &_l, bool _p) : l(_l), p(_p) {
}
};
class MedianFilter {
public:
MedianFilter() {
for (int i = 0; i < 5; ++i)
s[i] = 0;
}
int operator()(int x) {
int t[5];
s[0] = s[1];
t[0] = s[0];
s[1] = s[2];
t[1] = s[1];
s[2] = s[3];
t[2] = s[2];
s[3] = s[4];
t[3] = s[3];
s[4] = x;
t[4] = s[4];
cmp_swap(t[0], t[1]);
cmp_swap(t[2], t[3]);
cmp_swap(t[0], t[2]);
cmp_swap(t[1], t[4]);
cmp_swap(t[0], t[1]);
cmp_swap(t[2], t[3]);
cmp_swap(t[1], t[2]);
cmp_swap(t[3], t[4]);
cmp_swap(t[2], t[3]);
return t[2];
}
private:
static inline void cmp_swap(int &a, int &b) {
if (a > b)
util_swap(int, a, b);
}
int s[5];
};
template <int N, int D> class IIRFilter {
public:
IIRFilter() : s(0) {
}
int operator()(int x, bool reset = false) {
if (reset) {
s = x;
} else {
s = (N * s + (D - N) * x + D / 2) / D;
}
return (int)s;
}
private:
long s;
};
template <int N, int D> class ChannelFilter {
public:
int operator()(int x, bool reset = false) {
return i(m(x), reset);
}
private:
MedianFilter m;
IIRFilter<N, D> i;
};
template <int P> class DebounceFilter {
public:
DebounceFilter() : s(0) {
}
bool on() const {
return s >= P;
}
bool operator()(bool x) {
if (!x) {
s = 0;
return false;
}
if (s < P) {
s++;
}
return on();
}
private:
int s;
};
template <int N, int D, int P> class SampleFilter {
public:
Sample operator()(const Sample &s) {
const bool rst = !p.on();
return Sample(Point(x(s.l.x, rst), y(s.l.y, rst)), p(s.p));
}
private:
DebounceFilter<P> p;
ChannelFilter<N, D> x;
ChannelFilter<N, D> y;
};
typedef SampleFilter<CONF_GUI_TOUCH_FILTER_N, CONF_GUI_TOUCH_FILTER_D, CONF_GUI_TOUCH_FILTER_P>
DefaultSampleFilter;
////////////////////////////////////////////////////////////////////////////////
class ScreenTransform {
public:
ScreenTransform() {
reset();
}
bool calibrate(const Point &tl, const Point &br, const Point &tr, int m, const Point &d) {
ScreenTransform next;
next.adc_min = tl;
next.adc_range = Point(br.x - tl.x, br.y - tl.y);
next.dim = d;
next.margin = m;
next.swap_coords = false;
Point t = next(tr);
if ((t.x >= d.x - m * 2) && (t.y < m * 2)) {
*this = next;
return true;
}
next.swap_coords = true;
t = next(tr);
if ((t.x >= d.x - m * 2) && (t.y < m * 2)) {
*this = next;
return true;
}
return false;
}
void reset() {
adc_min = Point(0, 0);
adc_range = Point(0, 0);
dim = Point(0, 0);
margin = 0;
swap_coords = false;
}
Point operator()(const Point &p) const {
if (swap_coords) {
return Point(ch_scale(adc_min.y, adc_range.y, dim.x, p.y),
ch_scale(adc_min.x, adc_range.x, dim.y, p.x));
}
return Point(ch_scale(adc_min.x, adc_range.x, dim.x, p.x),
ch_scale(adc_min.y, adc_range.y, dim.y, p.y));
}
private:
int ch_scale(long adc_min, long adc_range, long dim, long x) const {
if (adc_range) {
x = ((x - adc_min) * (dim - margin * 2) + (adc_range / 2)) / adc_range + margin;
if (x < 0)
return 0;
if (x >= dim)
return (int)(dim - 1);
}
return (int)x;
}
Point adc_min;
Point adc_range;
Point dim;
int margin;
bool swap_coords;
};
////////////////////////////////////////////////////////////////////////////////
static DefaultSampleFilter g_filter;
static ScreenTransform g_transform;
bool calibrateTransform(int tl_x, int tl_y, int br_x, int br_y, int tr_x, int tr_y, int margin,
int width, int height) {
return g_transform.calibrate(Point(tl_x, tl_y), Point(br_x, br_y), Point(tr_x, tr_y), margin,
Point(width, height));
}
void resetTransformCalibration() {
g_transform.reset();
}
bool filter(bool is_pressed, int &x, int &y) {
Sample s = g_filter(Sample(Point(x, y), is_pressed));
x = s.l.x;
y = s.l.y;
return s.p;
}
void transform(int &x, int &y) {
Point p = g_transform(Point(x, y));
x = p.x;
y = p.y;
}
} // namespace touch
} // namespace gui
} // namespace eez