#include #include #include #include #include "../gui/app_context.h" #include "../gui/keypad.h" namespace eez { namespace flow { void showKeyboard(Value label, Value initialText, Value minChars, Value maxChars, bool isPassword, void(*onOk)(char *), void(*onCancel)()) { eez::gui::startTextKeyboard(label.getString(), initialText.getString(), minChars.toInt32(), maxChars.toInt32(), isPassword, onOk, onCancel, nullptr); } void showKeypad(Value label, Value initialValue, Value min, Value max, Unit unit, void(*onOk)(float), void(*onCancel)()) { NumericKeypadOptions options; options.pageId = PAGE_ID_NUMERIC_KEYPAD; options.min = min.toFloat(); options.max = max.toFloat(); options.editValueUnit = unit; eez::gui::startNumericKeypad(&g_deviceAppContext, label.getString(), initialValue, options, onOk, nullptr, onCancel); } void initHooks() { showKeyboardHook = showKeyboard; showKeypadHook = showKeypad; } } // namespace flow } // namespace eez