/** * @file main * */ /********************* * INCLUDES *********************/ #include #include #define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/ #include #include #include "lvgl/lvgl.h" #include "lv_drivers/display/monitor.h" #include "lv_drivers/indev/mouse.h" #include "lv_drivers/indev/mousewheel.h" #include "lv_drivers/indev/keyboard.h" #include "src/flow.h" #include "src/ui/screens.h" /********************* * DEFINES *********************/ /*On OSX SDL needs different handling*/ #if defined(__APPLE__) && defined(TARGET_OS_MAC) # if __APPLE__ && TARGET_OS_MAC #define SDL_APPLE # endif #endif /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void hal_init(void); static int tick_thread(void * data); static void memory_monitor(lv_timer_t * param); /********************** * STATIC VARIABLES **********************/ static lv_disp_t * disp1; int monitor_hor_res, monitor_ver_res; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ void do_loop(void *arg); int main(int argc, char ** argv) { monitor_hor_res = atoi(argv[1]); monitor_ver_res = atoi(argv[2]); printf("Starting with screen resolution of %dx%d px\n", monitor_hor_res, monitor_ver_res); /*Initialize LittlevGL*/ lv_init(); /*Initialize the HAL (display, input devices, tick) for LittlevGL*/ hal_init(); /*Init*/ flowInit(); emscripten_set_main_loop_arg(do_loop, NULL, -1, true); } void do_loop(void *arg) { /* Periodically call the lv_task handler. * It could be done in a timer interrupt or an OS task too.*/ lv_task_handler(); flowTick(); SDL_Event event; while(SDL_PollEvent(&event)) { #if USE_MOUSE != 0 mouse_handler(&event); #endif #if USE_KEYBOARD keyboard_handler(&event); #endif #if USE_MOUSEWHEEL != 0 mousewheel_handler(&event); #endif } } /********************** * STATIC FUNCTIONS **********************/ /** * Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics library */ static void hal_init(void) { /* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/ monitor_init(); /*Create a display buffer*/ static lv_disp_draw_buf_t disp_buf1; lv_color_t * buf1_1 = malloc(sizeof(lv_color_t) * monitor_hor_res * monitor_ver_res); lv_disp_draw_buf_init(&disp_buf1, buf1_1, NULL, monitor_hor_res * monitor_ver_res); /*Create a display*/ static lv_disp_drv_t disp_drv; lv_disp_drv_init(&disp_drv); /*Basic initialization*/ disp_drv.draw_buf = &disp_buf1; disp_drv.flush_cb = monitor_flush; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/ disp_drv.hor_res = monitor_hor_res; disp_drv.ver_res = monitor_ver_res; disp1 = lv_disp_drv_register(&disp_drv); //lv_group_t * g = lv_group_create(); //lv_group_set_default(g); /* Add the mouse as input device * Use the 'mouse' driver which reads the PC's mouse*/ mouse_init(); static lv_indev_drv_t indev_drv_1; lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/ indev_drv_1.type = LV_INDEV_TYPE_POINTER; /*This function will be called periodically (by the library) to get the mouse position and state*/ indev_drv_1.read_cb = mouse_read; lv_indev_t *mouse_indev = lv_indev_drv_register(&indev_drv_1); keyboard_init(); static lv_indev_drv_t indev_drv_2; lv_indev_drv_init(&indev_drv_2); /*Basic initialization*/ indev_drv_2.type = LV_INDEV_TYPE_KEYPAD; indev_drv_2.read_cb = keyboard_read; lv_indev_t *kb_indev = lv_indev_drv_register(&indev_drv_2); //lv_indev_set_group(kb_indev, g); mousewheel_init(); static lv_indev_drv_t indev_drv_3; lv_indev_drv_init(&indev_drv_3); /*Basic initialization*/ indev_drv_3.type = LV_INDEV_TYPE_ENCODER; indev_drv_3.read_cb = mousewheel_read; lv_indev_t * enc_indev = lv_indev_drv_register(&indev_drv_3); //lv_indev_set_group(enc_indev, g); /* Optional: * Create a memory monitor task which prints the memory usage in periodically.*/ lv_timer_create(memory_monitor, 3000, NULL); } /** * Print the memory usage periodically * @param param */ static void memory_monitor(lv_timer_t * param) { (void) param; /*Unused*/ }