#include "ui.h" #include "screens.h" #include "images.h" #include "flow_def.h" ActionExecFunc actions[] = { }; void ui_init() { eez_flow_init(assets, sizeof(assets), (lv_obj_t **)&objects, sizeof(objects), images, sizeof(images), actions); } void ui_tick() { eez_flow_tick(); tick_screen(g_currentScreen); }