You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
160 lines
5.6 KiB
160 lines
5.6 KiB
2 years ago
|
//----------------------------------------------------------------------------
|
||
|
// Anti-Grain Geometry - Version 2.4
|
||
|
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
|
||
|
//
|
||
|
// Permission to copy, use, modify, sell and distribute this software
|
||
|
// is granted provided this copyright notice appears in all copies.
|
||
|
// This software is provided "as is" without express or implied
|
||
|
// warranty, and with no claim as to its suitability for any purpose.
|
||
|
//
|
||
|
//----------------------------------------------------------------------------
|
||
|
// Contact: mcseem@antigrain.com
|
||
|
// mcseemagg@yahoo.com
|
||
|
// http://www.antigrain.com
|
||
|
//----------------------------------------------------------------------------
|
||
|
//
|
||
|
// Arc generator. Produces at most 4 consecutive cubic bezier curves, i.e.,
|
||
|
// 4, 7, 10, or 13 vertices.
|
||
|
//
|
||
|
//----------------------------------------------------------------------------
|
||
|
|
||
|
#ifndef AGG_BEZIER_ARC_INCLUDED
|
||
|
#define AGG_BEZIER_ARC_INCLUDED
|
||
|
|
||
|
#include "agg_conv_transform.h"
|
||
|
|
||
|
namespace agg
|
||
|
{
|
||
|
|
||
|
//-----------------------------------------------------------------------
|
||
|
void arc_to_bezier(double cx, double cy, double rx, double ry,
|
||
|
double start_angle, double sweep_angle,
|
||
|
double* curve);
|
||
|
|
||
|
|
||
|
//==============================================================bezier_arc
|
||
|
//
|
||
|
// See implemantaion agg_bezier_arc.cpp
|
||
|
//
|
||
|
class bezier_arc
|
||
|
{
|
||
|
public:
|
||
|
//--------------------------------------------------------------------
|
||
|
bezier_arc() : m_vertex(26), m_num_vertices(0), m_cmd(path_cmd_line_to) {}
|
||
|
bezier_arc(double x, double y,
|
||
|
double rx, double ry,
|
||
|
double start_angle,
|
||
|
double sweep_angle)
|
||
|
{
|
||
|
init(x, y, rx, ry, start_angle, sweep_angle);
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------
|
||
|
void init(double x, double y,
|
||
|
double rx, double ry,
|
||
|
double start_angle,
|
||
|
double sweep_angle);
|
||
|
|
||
|
//--------------------------------------------------------------------
|
||
|
void rewind(unsigned)
|
||
|
{
|
||
|
m_vertex = 0;
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------
|
||
|
unsigned vertex(double* x, double* y)
|
||
|
{
|
||
|
if(m_vertex >= m_num_vertices) return path_cmd_stop;
|
||
|
*x = m_vertices[m_vertex];
|
||
|
*y = m_vertices[m_vertex + 1];
|
||
|
m_vertex += 2;
|
||
|
return (m_vertex == 2) ? unsigned(path_cmd_move_to) : m_cmd;
|
||
|
}
|
||
|
|
||
|
// Supplemantary functions. num_vertices() actually returns doubled
|
||
|
// number of vertices. That is, for 1 vertex it returns 2.
|
||
|
//--------------------------------------------------------------------
|
||
|
unsigned num_vertices() const { return m_num_vertices; }
|
||
|
const double* vertices() const { return m_vertices; }
|
||
|
double* vertices() { return m_vertices; }
|
||
|
|
||
|
private:
|
||
|
unsigned m_vertex;
|
||
|
unsigned m_num_vertices;
|
||
|
double m_vertices[26];
|
||
|
unsigned m_cmd;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
//==========================================================bezier_arc_svg
|
||
|
// Compute an SVG-style bezier arc.
|
||
|
//
|
||
|
// Computes an elliptical arc from (x1, y1) to (x2, y2). The size and
|
||
|
// orientation of the ellipse are defined by two radii (rx, ry)
|
||
|
// and an x-axis-rotation, which indicates how the ellipse as a whole
|
||
|
// is rotated relative to the current coordinate system. The center
|
||
|
// (cx, cy) of the ellipse is calculated automatically to satisfy the
|
||
|
// constraints imposed by the other parameters.
|
||
|
// large-arc-flag and sweep-flag contribute to the automatic calculations
|
||
|
// and help determine how the arc is drawn.
|
||
|
class bezier_arc_svg
|
||
|
{
|
||
|
public:
|
||
|
//--------------------------------------------------------------------
|
||
|
bezier_arc_svg() : m_arc(), m_radii_ok(false) {}
|
||
|
|
||
|
bezier_arc_svg(double x1, double y1,
|
||
|
double rx, double ry,
|
||
|
double angle,
|
||
|
bool large_arc_flag,
|
||
|
bool sweep_flag,
|
||
|
double x2, double y2) :
|
||
|
m_arc(), m_radii_ok(false)
|
||
|
{
|
||
|
init(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2);
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------
|
||
|
void init(double x1, double y1,
|
||
|
double rx, double ry,
|
||
|
double angle,
|
||
|
bool large_arc_flag,
|
||
|
bool sweep_flag,
|
||
|
double x2, double y2);
|
||
|
|
||
|
//--------------------------------------------------------------------
|
||
|
bool radii_ok() const { return m_radii_ok; }
|
||
|
|
||
|
//--------------------------------------------------------------------
|
||
|
void rewind(unsigned)
|
||
|
{
|
||
|
m_arc.rewind(0);
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------
|
||
|
unsigned vertex(double* x, double* y)
|
||
|
{
|
||
|
return m_arc.vertex(x, y);
|
||
|
}
|
||
|
|
||
|
// Supplemantary functions. num_vertices() actually returns doubled
|
||
|
// number of vertices. That is, for 1 vertex it returns 2.
|
||
|
//--------------------------------------------------------------------
|
||
|
unsigned num_vertices() const { return m_arc.num_vertices(); }
|
||
|
const double* vertices() const { return m_arc.vertices(); }
|
||
|
double* vertices() { return m_arc.vertices(); }
|
||
|
|
||
|
private:
|
||
|
bezier_arc m_arc;
|
||
|
bool m_radii_ok;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
#endif
|