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159 lines
5.6 KiB
159 lines
5.6 KiB
//---------------------------------------------------------------------------- |
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// Anti-Grain Geometry - Version 2.4 |
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// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) |
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// |
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// Permission to copy, use, modify, sell and distribute this software |
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// is granted provided this copyright notice appears in all copies. |
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// This software is provided "as is" without express or implied |
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// warranty, and with no claim as to its suitability for any purpose. |
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// |
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//---------------------------------------------------------------------------- |
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// Contact: mcseem@antigrain.com |
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// mcseemagg@yahoo.com |
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// http://www.antigrain.com |
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//---------------------------------------------------------------------------- |
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// |
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// Arc generator. Produces at most 4 consecutive cubic bezier curves, i.e., |
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// 4, 7, 10, or 13 vertices. |
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// |
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//---------------------------------------------------------------------------- |
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#ifndef AGG_BEZIER_ARC_INCLUDED |
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#define AGG_BEZIER_ARC_INCLUDED |
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#include "agg_conv_transform.h" |
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namespace agg |
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{ |
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//----------------------------------------------------------------------- |
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void arc_to_bezier(double cx, double cy, double rx, double ry, |
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double start_angle, double sweep_angle, |
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double* curve); |
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//==============================================================bezier_arc |
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// |
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// See implemantaion agg_bezier_arc.cpp |
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// |
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class bezier_arc |
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{ |
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public: |
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//-------------------------------------------------------------------- |
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bezier_arc() : m_vertex(26), m_num_vertices(0), m_cmd(path_cmd_line_to) {} |
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bezier_arc(double x, double y, |
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double rx, double ry, |
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double start_angle, |
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double sweep_angle) |
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{ |
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init(x, y, rx, ry, start_angle, sweep_angle); |
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} |
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//-------------------------------------------------------------------- |
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void init(double x, double y, |
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double rx, double ry, |
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double start_angle, |
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double sweep_angle); |
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//-------------------------------------------------------------------- |
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void rewind(unsigned) |
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{ |
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m_vertex = 0; |
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} |
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//-------------------------------------------------------------------- |
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unsigned vertex(double* x, double* y) |
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{ |
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if(m_vertex >= m_num_vertices) return path_cmd_stop; |
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*x = m_vertices[m_vertex]; |
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*y = m_vertices[m_vertex + 1]; |
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m_vertex += 2; |
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return (m_vertex == 2) ? unsigned(path_cmd_move_to) : m_cmd; |
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} |
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// Supplemantary functions. num_vertices() actually returns doubled |
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// number of vertices. That is, for 1 vertex it returns 2. |
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//-------------------------------------------------------------------- |
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unsigned num_vertices() const { return m_num_vertices; } |
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const double* vertices() const { return m_vertices; } |
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double* vertices() { return m_vertices; } |
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private: |
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unsigned m_vertex; |
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unsigned m_num_vertices; |
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double m_vertices[26]; |
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unsigned m_cmd; |
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}; |
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//==========================================================bezier_arc_svg |
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// Compute an SVG-style bezier arc. |
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// |
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// Computes an elliptical arc from (x1, y1) to (x2, y2). The size and |
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// orientation of the ellipse are defined by two radii (rx, ry) |
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// and an x-axis-rotation, which indicates how the ellipse as a whole |
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// is rotated relative to the current coordinate system. The center |
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// (cx, cy) of the ellipse is calculated automatically to satisfy the |
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// constraints imposed by the other parameters. |
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// large-arc-flag and sweep-flag contribute to the automatic calculations |
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// and help determine how the arc is drawn. |
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class bezier_arc_svg |
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{ |
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public: |
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//-------------------------------------------------------------------- |
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bezier_arc_svg() : m_arc(), m_radii_ok(false) {} |
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bezier_arc_svg(double x1, double y1, |
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double rx, double ry, |
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double angle, |
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bool large_arc_flag, |
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bool sweep_flag, |
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double x2, double y2) : |
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m_arc(), m_radii_ok(false) |
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{ |
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init(x1, y1, rx, ry, angle, large_arc_flag, sweep_flag, x2, y2); |
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} |
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//-------------------------------------------------------------------- |
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void init(double x1, double y1, |
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double rx, double ry, |
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double angle, |
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bool large_arc_flag, |
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bool sweep_flag, |
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double x2, double y2); |
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//-------------------------------------------------------------------- |
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bool radii_ok() const { return m_radii_ok; } |
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//-------------------------------------------------------------------- |
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void rewind(unsigned) |
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{ |
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m_arc.rewind(0); |
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} |
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//-------------------------------------------------------------------- |
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unsigned vertex(double* x, double* y) |
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{ |
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return m_arc.vertex(x, y); |
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} |
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// Supplemantary functions. num_vertices() actually returns doubled |
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// number of vertices. That is, for 1 vertex it returns 2. |
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//-------------------------------------------------------------------- |
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unsigned num_vertices() const { return m_arc.num_vertices(); } |
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const double* vertices() const { return m_arc.vertices(); } |
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double* vertices() { return m_arc.vertices(); } |
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private: |
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bezier_arc m_arc; |
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bool m_radii_ok; |
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}; |
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} |
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#endif
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