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/**
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* @file main
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include <stdlib.h>
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#include <unistd.h>
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#define SDL_MAIN_HANDLED /*To fix SDL's "undefined reference to WinMain" issue*/
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#include <SDL2/SDL.h>
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#include <emscripten.h>
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#include "lvgl/lvgl.h"
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#include "lv_drivers/sdl/sdl.h"
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#include "lv_drivers/indev/mouse.h"
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#include "lv_drivers/indev/mousewheel.h"
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#include "lv_drivers/indev/keyboard.h"
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#include "src/ui/ui.h"
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/*********************
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* DEFINES
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*********************/
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/*On OSX SDL needs different handling*/
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#if defined(__APPLE__) && defined(TARGET_OS_MAC)
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# if __APPLE__ && TARGET_OS_MAC
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#define SDL_APPLE
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# endif
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#endif
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void hal_init(void);
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static int tick_thread(void * data);
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static void memory_monitor(lv_timer_t * param);
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/**********************
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* STATIC VARIABLES
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**********************/
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static lv_disp_t * disp1;
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int monitor_hor_res, monitor_ver_res;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void do_loop(void *arg);
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int main(int argc, char ** argv)
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{
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monitor_hor_res = atoi(argv[1]);
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monitor_ver_res = atoi(argv[2]);
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printf("Starting with screen resolution of %dx%d px\n", monitor_hor_res, monitor_ver_res);
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/*Initialize LittlevGL*/
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lv_init();
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/*Initialize the HAL (display, input devices, tick) for LittlevGL*/
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hal_init();
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/*Init*/
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ui_init();
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emscripten_set_main_loop_arg(do_loop, NULL, -1, true);
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}
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void do_loop(void *arg)
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{
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/* Periodically call the lv_task handler.
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* It could be done in a timer interrupt or an OS task too.*/
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lv_task_handler();
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ui_tick();
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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#if USE_MOUSE != 0
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mouse_handler(&event);
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#endif
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#if USE_KEYBOARD
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keyboard_handler(&event);
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#endif
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#if USE_MOUSEWHEEL != 0
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mousewheel_handler(&event);
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#endif
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Initialize the Hardware Abstraction Layer (HAL) for the Littlev graphics library
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*/
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static void hal_init(void)
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{
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/* Use the 'monitor' driver which creates window on PC's monitor to simulate a display*/
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sdl_init();
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/*Create a display buffer*/
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static lv_disp_draw_buf_t disp_buf1;
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lv_color_t * buf1_1 = malloc(sizeof(lv_color_t) * monitor_hor_res * monitor_ver_res);
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lv_disp_draw_buf_init(&disp_buf1, buf1_1, NULL, monitor_hor_res * monitor_ver_res);
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/*Create a display*/
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static lv_disp_drv_t disp_drv;
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lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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disp_drv.draw_buf = &disp_buf1;
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disp_drv.flush_cb = sdl_display_flush; /*Used when `LV_VDB_SIZE != 0` in lv_conf.h (buffered drawing)*/
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disp_drv.hor_res = monitor_hor_res;
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disp_drv.ver_res = monitor_ver_res;
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disp1 = lv_disp_drv_register(&disp_drv);
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//lv_group_t * g = lv_group_create();
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//lv_group_set_default(g);
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/* Add the mouse as input device
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* Use the 'mouse' driver which reads the PC's mouse*/
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static lv_indev_drv_t indev_drv_1;
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lv_indev_drv_init(&indev_drv_1); /*Basic initialization*/
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indev_drv_1.type = LV_INDEV_TYPE_POINTER;
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/*This function will be called periodically (by the library) to get the mouse position and state*/
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indev_drv_1.read_cb = sdl_mouse_read;
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lv_indev_t *mouse_indev = lv_indev_drv_register(&indev_drv_1);
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static lv_indev_drv_t indev_drv_2;
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lv_indev_drv_init(&indev_drv_2); /*Basic initialization*/
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indev_drv_2.type = LV_INDEV_TYPE_KEYPAD;
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indev_drv_2.read_cb = sdl_keyboard_read;
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lv_indev_t *kb_indev = lv_indev_drv_register(&indev_drv_2);
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//lv_indev_set_group(kb_indev, g);
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static lv_indev_drv_t indev_drv_3;
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lv_indev_drv_init(&indev_drv_3); /*Basic initialization*/
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indev_drv_3.type = LV_INDEV_TYPE_ENCODER;
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indev_drv_3.read_cb = sdl_mousewheel_read;
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lv_indev_t * enc_indev = lv_indev_drv_register(&indev_drv_3);
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//lv_indev_set_group(enc_indev, g);
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/* Optional:
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* Create a memory monitor task which prints the memory usage in periodically.*/
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lv_timer_create(memory_monitor, 3000, NULL);
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}
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/**
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* Print the memory usage periodically
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* @param param
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*/
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static void memory_monitor(lv_timer_t * param)
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{
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(void) param; /*Unused*/
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}
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